Critical Annotation of Miller 2017

  I wondered if “trained” dancers have the same problem with kinesthetic vision in video games as inexperienced players, or if their training encourages a different engagement with the avatars at play. Do dancers comment on the movement itself, the ways in which it feels (un)comfortable or uses(lacks) particular skill? Would they pick up on Continue reading Critical Annotation of Miller 2017

Practice Reflection #2: Show Choir, GLEE, and Learning to Dance Again

I danced in show choir for three years in high school, though I really saw it as an opportunity to sing more than to move. I would come home from dance retreat weekends extremely sore, thinking about moving my body in new ways. When it came time to practice for the digital dance circulation assignment, Continue reading Practice Reflection #2: Show Choir, GLEE, and Learning to Dance Again

Critical Annotation of Foster

I really appreciated Foster’s historical review of the term choreography and the corresponding role of the choreographer: from documentation/documenter to something more like what we associate a choreographer with today. In the museum field, the terms curation/curator have a similar ubiquity by the general public, which challenges us to consider the specificity and detail of Continue reading Critical Annotation of Foster

Interview with Women and Technology at Brown

I spoke with Maddie Mott at Women and Technology at Brown about my experience in digital public humanities & my work as a graduate student in the university. From the interview: 2) How do you define digital public humanities? What is most exciting about the field to you? I think of digital public humanities more as a Continue reading Interview with Women and Technology at Brown

Practice Reflection #1: Meditation Apps

As someone who fell out of meditative practice, the idea of jumping back into it for class felt intimidating. What I enjoyed about the practice – the communal aspect, the physical grounding in a space, the long, reflective state – would all be gone in working alongside the apps we were tasked with for class. Continue reading Practice Reflection #1: Meditation Apps

Critical Annotation of Boellstorff

Boellstorff, Tom. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton: Princeton University Press, 2015: 114.   Dealing with presence and immersion through communication stuck out to me as one of the key debates in Boellstorff that hadn’t occurred to me. In other conversations around VR/AR, immersion has so often been Continue reading Critical Annotation of Boellstorff

#BearToursByEmily: Rating the Public Art of Brown University’s Mascot

On Medium: When I walk between the Nightingale-Brown House and the Rockefeller Library, I walk right by the Maddock Alumni Center. Every time I passed, a statue caught my eye. It doesn’t stand out enough from its surroundings to bring alarm, and it isn’t quite visible from the streets. But you can tell something is Continue reading #BearToursByEmily: Rating the Public Art of Brown University’s Mascot

Fantastic Places, Unhuman Humans: 4 Lessons from TAing Online

For HASTAC: In spring 2017, I served as a teaching assistant for “Fantastic Places, Unhuman Humans,” Brown’s first ever online-only general education course in the humanities. In this gamified course, students follow a humanoid’s curiosity about what it means to be human through the use of literary analysis. In addition to weekly readings, students completed cafes Continue reading Fantastic Places, Unhuman Humans: 4 Lessons from TAing Online