Readings from ’18 Spring Semester

More for me than for you: some favorite readings this semester from the three classes I took. Links when possible. DIGITAL MEDIA AND VIRTUAL PERFORMANCE Bay-Cheng, Sarah. "Digital Historiography and Performance." Theatre Journal 68, no. 4 (December 2016): 507-27. doi:10.1353/tj.2016.0104. Bay-Cheng also spoke at Brown this semester about a related project on digital history in museums, which … Continue reading Readings from ’18 Spring Semester

Critical Annotation of Miller 2017

  I wondered if "trained" dancers have the same problem with kinesthetic vision in video games as inexperienced players, or if their training encourages a different engagement with the avatars at play. Do dancers comment on the movement itself, the ways in which it feels (un)comfortable or uses(lacks) particular skill? Would they pick up on … Continue reading Critical Annotation of Miller 2017

Practice Reflection #2: Show Choir, GLEE, and Learning to Dance Again

I danced in show choir for three years in high school, though I really saw it as an opportunity to sing more than to move. I would come home from dance retreat weekends extremely sore, thinking about moving my body in new ways. When it came time to practice for the digital dance circulation assignment, … Continue reading Practice Reflection #2: Show Choir, GLEE, and Learning to Dance Again

Critical Annotation of Foster

I really appreciated Foster's historical review of the term choreography and the corresponding role of the choreographer: from documentation/documenter to something more like what we associate a choreographer with today. In the museum field, the terms curation/curator have a similar ubiquity by the general public, which challenges us to consider the specificity and detail of … Continue reading Critical Annotation of Foster

Critical Annotation of Miller

Miller, Kiri. Playable Bodies: Dance Games and Intimate Media. New York, NY: Oxford University Press, 2017: 43. I spent a lot of time circling the words related to demands by the Kinect in order for you to assume the role of the controller: make sure, requires, have to, and confirming. You cannot completely resist the technology … Continue reading Critical Annotation of Miller

Practice Reflection #1: Meditation Apps

As someone who fell out of meditative practice, the idea of jumping back into it for class felt intimidating. What I enjoyed about the practice – the communal aspect, the physical grounding in a space, the long, reflective state – would all be gone in working alongside the apps we were tasked with for class. … Continue reading Practice Reflection #1: Meditation Apps

Critical Annotation of Boellstorff

Boellstorff, Tom. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton: Princeton University Press, 2015: 114.   Dealing with presence and immersion through communication stuck out to me as one of the key debates in Boellstorff that hadn't occurred to me. In other conversations around VR/AR, immersion has so often been … Continue reading Critical Annotation of Boellstorff

Fantastic Places, Unhuman Humans: 4 Lessons from TAing Online

For HASTAC: In spring 2017, I served as a teaching assistant for "Fantastic Places, Unhuman Humans," Brown's first ever online-only general education course in the humanities. In this gamified course, students follow a humanoid's curiosity about what it means to be human through the use of literary analysis. In addition to weekly readings, students completed cafes … Continue reading Fantastic Places, Unhuman Humans: 4 Lessons from TAing Online